Revision 47: - changed update system to Simple Mod Updater Revision 46: - solved compatibility issues with pocohud - fixed position of stance buttons Revision 45: - added buttons to define player's stance (falloff, recoil and spread are affected) - relocated DLC text info of weapons and melee weapons - cleaned up/removed old code Revision 44: - major rewrite to be able to use more in-game functions (some reload times were wrong) - fixed broken text string id for melee DOT Revision 43: - added more melee info - fixed amount of bullets that can be fired during trigger happy effect with akimbo pistols - added option to define player's own speed click (useful for breakpoints with timed bonuses) - added option to apply trigger happy bonus on 1st bullet (or not) in breakpoints calculations - added cheap approximation for breakpoints when trigger happy and crits are enabled Revision 42: - added french translation - added russian translation by andole and x(GOREMAGEDDON)x Revision 41: - fixed a crash when displaying breakpoints of a weapon not yet bought while having skill Low Blow Revision 40: - fixed crimespree modifiers incorrectly initialized by breakpoints panel Revision 39: - fixed breakpoints when body expertise is involved Revision 38: - updated to U186 Revision 37: - reworked compatibility stuff for mod "Search Inventory" Revision 36: - added compatibility stuff for mod "Search Inventory" Revision 35: - fixed breakpoint icon for high value target Revision 34: - enabled trigger happy for breakpoints - added thai translation by NewPJzuza Revision 33: - fixed ammo pickup of DMR (broken by r32) - replaced more copypasted stuff by direct calls to game code - disabled trigger happy for breakpoints (it needs to be redone entirely) Revision 32: - updated breakpoint calculation to U173's trigger happy - ammo pickup calculation now relies directly on RaycastWeaponBase:add_ammo() - updated chinese translation Revision 31: - removed BOM from r30's mod.txt Revision 30: - apply Overkill skill for any type of weapon if aced Revision 29: - added chinese translation by 王君翔(冷丶K) Revision 28: - added support of damage breakpoints for explosives (and more or less fire) - fixed damage breakpoints for grenade launchers and crits - fixed a crash when all breakpoints where discarded (flamethrower) - fixed an issue where the active breakpoint would not be shown Revision 27: - added damage breakpoints (bullet type) * adapt enemy health to crime spree * by default, keybind of weapon preview is used to swtich breakpoints (toggleable in options) * berserker simulates damage done with health level that player gets after being revived * crits can't be exact due to RNG, when enabled, first bullet is always accounted as a crit * trigger happy uses 2 distinct methods depending on skill level: > if basic, it calculates damage starting from 0 > if aced, it considers the stack as always full * HVT only applies bonus player unlocked Revision 26: - display more stats in buy interface Revision 25: - even more absolutely essential BLT2 integration Revision 24: - more absolutely essential BLT2 integration Revision 23: - BLT2 Revision 22: - updated to U145 Revision 21: - fixed JSON errors Revision 20: - hide OVK's "reload time" - fixed some GUI alignments - show equip/unequip delays independently of option "extended spread and recoil" - equip/unequip delays are now calculated mostly by game functions - fixed some incorrect reload times for bows other than plainsrider - switched to functions of the game for some calculations related to reload times Revision 19: - fixed GUI - switched to functions of the game to calculate accuracy Revision 18: - updated accuracy calculations to U105.2 Revision 17: - added equip/unequip delays for primary and secondary weapons Revision 16: - updated accuracy calculations Revision 15: - properly transmit the sub_category value to spread and recoil functions - fixed the displayed reload time of akimbo weapons Revision 14: - updated to U96 Revision 13: - r12 fix part 2 Revision 12: - fixed a crash due to the attack delay of GSH's melee weapons Revision 11: - fixed revision number Revision 10: - some methods were moved from blackmarketgui to weapondescription Revision 9: - added an option menu to customize the layout - fixed the overlap of dlc info text when equipping a new melee weapon Revision 8: - fixed a crash when using the shortcut to the mods of an equipped weapon Revision 7: - aligned melee stats Revision 6: - added 3 melee stats (will align columns later... or never) - fixed weapon category taken from the wrong item slot Revision 5: - realigned original stats numbers - show the overall weapon stats in the mod screen Revision 4: - extended stats take into account skin bonuses Revision 1/2/3: - initial releases