The functions you may use in your mods are the following ones. For a host mod, players who join your lobby/game will receive the message contained in the variable my_mod_announcement once. -> Announcer:AddHostMod(my_mod_announcement) For a client mod, you'll send the message contained in the variable my_mod_announcement only to the host the first time you join him. -> Announcer:AddClientMod(my_mod_announcement) If the message changes, you can remove the old one with: -> Announcer:RemoveHostMod(my_mod_announcement) -> Announcer:RemoveClientMod(my_mod_announcement)